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Precinct1313’s Video-Game Vaults Presents: Resident Evil

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Zombies have, in the last decade, become rather de-rigueur, in fact you can’t swing a chainsaw without hitting at least another few dozen low budget movies, TV series or video games starring these re-animated flesh munching corpses. Much like an undead apocalypse itself, zombie media has hit oversaturation point. I’m sure when influential horror director George Romero first introduced the modern zombie to a horrified audience back in 1968 with the seminal Night Of The Living Dead, he had absolutely no idea that these ghastly ghouls would one day be so over used, that all their dread and terror would give way to a yawn and passive indifference, zombies just aren’t scary anymore…

When the late, great Romero’s groundbreaking introduction to the living dead first hit the cinema screen back in the sixties, it was met with revulsion and abhorrence by an audience unfamiliar with such overtly graphic violence.

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 Where It All Began!

Romero’s low budget, independent movie was the catalyst of a thousand imitators, some were great (Lucio Fulci’s – Zombie Flesh Eaters, Dan O’Bannon’s – Return Of The Living Dead) but most were awful Z grade rip offs, literally hordes of terribly made and woefully acted low budget cash ins, riding on the back of the movie going publics sudden reverence of all things undead.

It wouldn’t be long before video-game companies decided to take on this burgeoning horror phenomenon with their own interpretations, with the most prolific and famous of the digital dead games beginning in an imposing mansion in the Arklay Mountains, site of the original outbreak of the T-Virus and our initial introduction to S.T.A.R.S and the sinister Umbrella Corporation.

A Creepy Mansion, Undead Foes And A Jill Sandwich (!?) Await The Player In Capcom’s Creepy Classic…

Resident Evil (known as Biohazard in Japan) was first unleashed to gamers worldwide in 1996, developed by Japanese company Capcom (of Street Fighter fame) and helmed by game design auteur Shinji Mikami. It is one of the original progenitors of survival-horror, a sub genre of gaming that takes cues from horror fiction and focuses on the survival of the main character against overwhelming odds, with limited resources at their disposal.

The first game established many of the ongoing conventions and tropes for the survivalist series, such as the limited inventory system, third person perspective, fixed camera angles for dramatic effect and the iconic typewriter save system.

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To Be Honest Jill, It’s Not The Zombies That Terrify Me, But The Thought Of Ever Having To Play Through Resident Evil 6 Again!!

The game opens with the elite members of S.T.A.R.S (Special Tactics And Rescue Service) responding to the disappearance of fellow team members who lost contact in the remote area on the outskirts of Raccoon City, known as the Arklay Mountains.

Players choose to take control of either Jill Valentine or Chris Redfield at the start of the game, and then, with their chosen avatar, proceed into the mysterious mansion embedded deep within the creepy forests of Arklay Mountains in search of their fellow team-mates. 

Graphics are a mix of three dimensional characters set against pre-rendered backdrops, fixed camera angles give the game a rather compelling cinematic feel.

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Who’s A Good Boy Then… Uuh, Could You Stop Chewing On My Leg Now!

As your chosen avatar explores the mansion they discover documentation in the form of diary entries and audio tapes that provide story beats and exposition, as well as uncovering clues to the various puzzles that need to be undertaken to progress through the mission. The combat takes centre stage through the use of a variety of firearms discovered around the environment, though ammo conservation is important as ammunition is limited.

The inevitable health loss can be counteracted by the use of either first aid sprays or three different types of combinable herbs. The capacity for carrying items on person is also limited, though extraneous items can be kept in an item box for later use. Saving is done through typewriters that are scattered through the mansion, ink ribbons must first be located before saving is possible, and once more these are in limited supply so must be used sparingly.

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Player characters will fight through a succession of undead and mutated creatures as they progress, from the humble zombie through, giant spiders and hulking behemoths. Also of note are the multiple endings the game can deliver depending on the actions taken by the player throughout their adventure, giving the game an impulsive replayability.

Capcom’s Resident Evil is a landmark game, it is almost single-handedly responsible for the Survival-Horror genre and is one of the longest running video game franchises of all time, with the most recent game “Resident Evil Village″ released to abundant praise from fan and critic alike. Though there have been a couple of missteps (Resident Evil 6 being rather… awful) the majority of titles in the franchise have been absolute gems and are a blast to play (with personal faves being Resi 4 and Code Veronica)

The original has seen a remastered overhaul with an upgraded version released on platforms such as Xbox One Playstation 4, and Nintendo’s fabulous Switch… which means Zombie blasting on the go! so there’s never been a better time to immerse yourself in the wonderful world of zombies, elite swat teams, Jill sarnies, and evil corporations!

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This Is A Rewritten Review From A Piece I Wrote Roughly Three Years Previous, Updated So We Could Add It To The Precincts Newest Addition – The Video-Game Vaults.

 

 

 

 

 

 

 

 

 

London Film and Comic Con 2014.

Welcome friends, first allow me to introduce myself  I am the newest addition to this site, you may call me rageypeep, so now you won’t have to listen to the ramblings of ArcaneHalloween- you will have to listen to mine as well!..and now on with the show. I have just got back from the biggest comic convention in the UK, the London Film and Comic Con. This year over 100,000 people attended over three days starting Friday 11th through Sunday 13th July, and in attendance some of the biggest stars in television, film and comics. Below are some of the photos that I managed to take from Sunday July 13th…

Optimus Prime, Barricade and Bumblebee.

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Keaton’s Batmobile

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Adam West’s Batmobile

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Bane…

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Maleficent came first in the amateur Cosplay contest winning £100.

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ODST trooper from Halo.

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“Get over here!”

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Yel Zamor

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This female barbarian outfit from Diablo 3 (Yel Zamor) came first in the Pro-Cosplay contest wining £250, she gave all her winnings to Lady Noctis who is doing a “Hair today gone tomorrow” head shave for Cancer Research UK. (Something close to my heart since my dad has just been diagnosed with cancer, donate here).

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Batman and Hit Girl.

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This Jawa was cosplayed by a 7 year old and came 2nd in the amateur cosplay contest winning £20.

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All of the amateur cosplayers from Sunday.

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These two pictures are of all the professional cosplayers that took part in the pro-cosplay competition.

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And the winners of the pro-cosplay- the Penguin, the couple from Disneys ‘Frozen’ and the Female Barbarian from Diablo 3.

These are a few of the photos from the day, we will include the rest in a dedicated gallery soon. I was so inspired with all the amazing cosplayers that a friend and I are preparing to cosplay at next years LFCC!  I leave you with:

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“Hordor! Hordor! Hordor”

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Oh, and the legendary George Romero!

Thanks for reading folks!